Table: Construct Accessories that cost one slot | |
Accessory | Function |
Additional melee weapon | As per the weapon type. Must be small size. |
Compass | Allows for directional orientation. |
Chainsaw | This melee weapon inflicts 2d6 damage, and functions for half an hour per level of the Construct. Great for gritty, post-apocalyptic urban encounters. |
Electric Fist | Punch does additional 1d6 electrical damage in addition to normal Strength bonuses. The electric fist functions for four attacks per day per level. Once this is exceeded, it becomes an ordinary fist attack. |
Energy weapon | 1d6 damage, 12// range. Spending this cost twice allows another weapon port that does additional 1d6 damage. This energy weapon can be fired four times per day per level of the Construct. |
Fire Extinguisher | This weapon is sufficient to put out a fire that covers a 10’x10’ surface. The device implements carbon dioxide (great for plants, rotten for mammals). Against fire-based creatures (or creatures vulnerable to fire), this weapon inflicts 4d6 damage because it is both cold, and suffocates flame. This device can be used twice per day per level. The area of effect is a 1// cone. For an additional slot, the area of effect is a 2// cone, and can extinguish a 20’x20’ surface. |
Grappling Hook | Can launch a projectile that can stick into a wall, tree, pole, or other object, and can allow the Construct to pull itself up to that level. This device has a 20// range. Although this device is not intended to be a weapon, the Construct can use it as such. It deals 1d4+1 in bludgeoning damage. For an extra slot, the Construct can extend the grappling hook range to 30//. |
Infravision | Can see in infrared to 12//. This range can be expanded by an additional 12// for each additional slot spent. |
Light beacon | Illuminates a conical region 10// long. This range can be extended an additional 10// for each slot spent. The light is very bright, but does not affect Undead because the light is artificial. The light lasts up to one hour per level per day. |
Life Detection | Unlike the Changeling Sense Presence, this is a non-spiritual means of detecting life. The Construct can sense the electrical signature of a living person or creature’s heartbeat. The creature must have a heart rate (thus insects, jellyfish, and similar creatures are not detected.) |
Lock Pick Fist | Allows construct to pick locks (but not disarm traps). Success% = Skill*5. Spending an additional slot also grants the Construct the ability to disarm traps; Success= Skill*4. |
Logic unit | Allows interface between construct and ancient tech (cyber technology), such as computers, security systems, PDAs, robots, and other Constructs. |
Lowlight vision | Can see as if Elven. |
Radar | Can utilize Detect Motion Vectors to 12//. The range can be extended by 12// for each additional slot spent. |
Shield | This is a simple, physical shield rated for AC+2. While the shield is activated, the Construct cannot use weapons embedded into the arm in which the shield is mounted. |
Stun baton | Renders target unconscious for 2d4 rounds if failed save vs. system shock. This attack can be attempted four times per day per level of the Construct. If used more than this, the weapon is still available, but functions as a club. |
Tether Spear | Can impale a target (1d12 damage). Range is 6//. Can drag target to Construct ("Get over here!!") |
Welding torch | Allows use of metal craft w/o a forge. 1d10 fire damage (melee range). The Construct can weld for an hour per level. When not welding, this device also functions as a simple torch (for illumination purposes.) for heating a room, the torch can provide warmth in a 10’10 area. |
Table: Construct Accessories that cost two slots | |
Accessory | Function |
Absolute Positioning | Can determine exact position on the globe. |
Additional Melee Weapon | As per weapon type. Can be medium or large size. |
Air Purifier | While pointless to the Construct, this attachment can aid the Construct’s organic allies. The Construct can create a breather mask that spools out on a flexible tube 15’ long. For each additional slot spent, the Construct can create another breather mask. This accessory is particularly useful in underwater or poisonous atmosphere situations. The Construct can generate enough air for one man-hour hour per level of the Construct. |
Booster Rockets | Allows the Construct to briefly fly. The rockets create a lot of smoke and burn a 5’ radius swatch of ground when launching. For one turn, the Construct can fly at 12// Mc(B). The rockets take an hour to regenerate. |
Circular Saw | This missile weapon has a 10// range and inflicts 1d20 damage. Once fired, the Construct may choose to manually retrieve the saw blade, otherwise the Construct can fire this weapon twice per day per level. The range is 15//. For construction purposes, the blade does not launch and can be used for an hour per day per level. |
Field Emitter | This accessory generates a force field 1// diameter with strength of 1 structural point. Once collapsed, it takes a day to regenerate. The shield has AC(0). |
Flame Thrower | Target saves vs. area effect for half damage. 3d6 damage. Damage is 3d6 and takes a turn to regenerate after each blast. The area of effect is a 2// cone. |
Flood Lamps | Similar to the Light Beacon, except the area of effect is a 4// radius instead of a 10// cone. For each additional slot spent, the radius increases by 4//. The light is very bright, but does not affect Undead because the light is artificial. The light lasts up to one hour per level per day. |
Laser Surgical Logic Unit | Allows Construct to emit low intensity lasers from fingertips. Grants skill of Advanced Medical (2) |
Nail Gun | Shoots nails. Range is 6//, damage 2d6. Can fire up to 6 bursts per level per day. For construction purposes, the Construct can generate nails on demand because the muzzle velocity required for building a house is a lot less than for killing a man, and that “construction” nails are smaller in size than “combat” nails. |
Nuke Blaster | This weapon emits a stream of beta particles. It inflicts 1d4+1 physical damage and 1d4+4 REM. If the target makes a save versus magical weapon, the radiation damage is avoided. For each extra slot, the Nuke Blaster increases by another 1d4+1 in physical damage and inflicts an extra 2 REM. This weapon can be fired three times per day per level. |
Projectile Weapon | Can mount a gun equivalent to a pepperbox (4d4 damage). The Construct can generate up to 8 rounds per day per level (i.e. the weapon can be fired twice per day per level.) Each extra slot creates an additional gun port that shoots an additional projectile. The capacity for ammunition generation is unchanged, however. |
Remote Probe | A detachable sensor with AC(1), 1 structural point, 18// Mc(A), and has a range of 2 miles. It can map, and has color vision only. The Construct can communicate through others through a tiny, tinny-sounding speaker. By spending an additional slot, the remote probe gains small manipulator arms, a light source (2// cone), and a small laser (1d4 damage). More senses can be added by expending accessory points. The probe does not have its own mind, but is actually an extension of the Construct’s senses. |
Taser projectile | Like Stun Baton but has a 6// range. It can be fired three times per day per level. If used more than this, the weapon is still available, but functions as a dart gun. |