Werite Subtypes
A blend of man and wolf, these beings are perhaps the most common of all were-creatures and are the stuff of legends in more civilized lands. They are cunning, fierce, and relentless in pursuit of prey, but few who tell tales of these creatures take note of their loyal nature and high respect for honor as a race. They should, however. The word of a Werewolf is as good as gold – they keep their vows and would sooner die then betray their friends or family. It is almost impossible to find a Werewolf that has cheated on his friends, mate, or community. They are also very social and live in well-knit communities far from the prying eyes of most other races. Though not religious as a whole, they place special value on The Hunt – the quest for food and survival in the wild and often inhospitable regions in which they live. Killing one's first prey in a hunt is a rite of passage for young Werewolf cubs, and their journey into adulthood – as with all such important events - is celebrated in ceremonies rarely scene by outsiders. The few who are religious tend to worship Domalon - the God of the Hunt.
Racial Modifiers
Most Werewolves stand as tall as an average man or woman, but have a thick coat of fur that ranges in color from dark gray around their flanks to white along their chest and stomach, though some that are related to tundra wolves are pure white in coloring. Their faces bear a close appearance to their wolf cousins, as do their bushy tails and razor-sharp claws. Werewolves are also noted for their keen sense of smell – prey rarely escapes them, and the evil members of this species are often found as powerful bounty hunters.
Base AC = 9. Constitution: +1, Charisma = -2, Comeliness = -1.
+ 2 bonus to all perceptions checks based upon smell, taste, or sound, +1 bonus to all Endurance Checks. 20% innate chance for tracking targets and hearing sounds– these bonuses are cumulative with other skills or character class abilities.
In animal form: +1 bonus to initiative rolls, +1 to hit, Base claw damage: 1d4, Base Bite damage: 1d8, 3/2 claw/claw/bite attacks per round. Base speed: 35//. +10% bonus to tracking and hear sounds, in addition to other bonuses.
These beings embody aspects of the great Dragons of legend, and are thus some of the most powerful humanoids to walk the lands. Most Weredragons have little in common with each other, and they are one of the least common species of were-creatures. Their personalities are influenced by which Elemental Dragon aspects they have within them; this also determines the coloring of their scales, their breath weapons and other powers. Note that the only known Weredragons embody traits of the four most common Elemental Dragons.