Gaianar Deities
The World of Gaianar has a variety of gods with different specialties and different moral/ethical alignments. Some deities were always gods while others used to be human and ascended to godhood later. A god is vastly more powerful than a mortal, moderately more powerful than an Archangel, but they are not omnipotent. Gods can multitask, but they are not omnipresent. Gods have vast stores of knowledge due to their long lives and the steady flow of devotional energy, but they are not omniscient. This page is still being developed.
Gods, Goddesses, Angels, and Eternal Beings
Abbon Mort
The Companion
The Crystal Father
Prior to the War Above and Below, the Crystal Father was a different kind of deity. Charnamak was god who inspired adventures, exploration, thrill-seeking, and loud music. How he came to be a washed-up, drunken, whoring, party-hound is a sad, tragic story. Like his consort, the Crystal Father came later in Gaianar’s history than Domalon, Nysnia, the True One, and the Companion. After all, who has time for thrill-seeking and exploration when one has to hunt for dinner and cultivate crops? And so the Crystal Mother and Crystal Father sort of evolved as “suburban gods” and were venerated by people whose lives were generally easier than their ancestors. Charnamak was a free spirit who inspired his followers to explore the world, write exciting music, tell amazing tales, and host huge parties. The Crystal Father abhorred boredom but not much else.
And so, the Crystal Father was too busy with trivial, worldly pursuits to notice that the Mad God was doing most of the heavy lifting when it came to keeping the world safe. Charnamak reasoned that if the Mad God needed help with anything, all he would have to do is ask. Unfortunately, the Mad God never asked.
When the Mad God’s mind finally broke, the Crystal Father was unprepared for the protector-god’s attack. After all, the Mad God had been fighting evil for millennia, who would suspect that he would suddenly turn evil? Charnamak was a god of travel and theater and the Mad God was a warrior god with several thousand years more experience in the “god” business. The Crystal Father never stood a chance when the Mad God attacked. And yet, it was not Charnamak who was destroyed. It was Charnamak’s daughter.
The desire for revenge became the sole focus of the Crystal Father’s life. When the other gods banded together to slay the Mad God, Charnamak was more than happy to lend his aid. And, truly, the Mad God was slain and his remnant essence exiled for all eternity. In the aftermath, however, the Crystal Father soon discovered that his marriage was just as dead as his daughter. Chrysalis blamed him for not properly protecting their cherished offspring.
In the centuries that followed, the Crystal Father turned to booze and hedonism as a means of trying to forget. When he manifests, it is usually to get blindingly drunk at an orgy party. Charnamak is probably the father of hundreds of unplanned children who are (mostly) human and also have a spark of divinity that gives them a special advantage in music, theater, or exploration. Charnamak’s children may also be somewhat more beautiful and charismatic than a offspring of mere mortals.
The bigger and more decadent the celebration, the more likely it is that Charnamak will show up unannounced. Charnamak might seem like the life of the party, but it is a cover for the sadness and loss of his daughter and wife.
The Crystal Father encourages his followers to “live life to the max since tomorrow is not guaranteed!” Charnamak makes few plans and lives in the “now” (with “now” being where ever there is a party, concert, show, or thrill-experiment).
As it stands now: The Crystal Father’s power has been steadily declining for centuries. He has not spent much effort into recruitment. Moreover, the quality of his deific inspirations leave a lot to be desired these days. He also attracts a rather narrow demographic – teens and college students. When his followers “grow up”, they tend to start venerating more mature deities.
Nysnia
Saint Eldra
Sarkophka
Scaxathrom
The True One
The Archangels
Angels are more powerful than mortals but less powerful than deities. They are spiritual beings who have the capacity to temporarily take on material form. Angels have never been human. Who created them (and why) remains a mystery. However, several religions venerate Angels in addition to their deities. An Archangel is a very powerful Angel. These beings will assist non-evil deities and will also assist mortals. Whether they actually worship any deities is also unknown. Archangels do, however, benefit from receiving devotional energy (like a deity). They can multitask (albeit to a lesser extent than a full deity). Angels tend to have spellcasting and combat capabilities that are in line with what mortals can accomplish (they are simply more potent when they fight or cast spells). Angels do not have the ability to just “make things happen” like deities can. For that reason, Angels usually have ranks in certain character classes (for example, “Level 12 Priest” or “Level 14 Warrior”). Unlike mortals, Angels can have three character classes.
All Angels are of good alignment and their permanent home is the Plane of Radiance. Angels can vary along the axis of “good” by virtue of being varying shades of lawful or chaotic. Angels are immortal and do not have a biology. They can take on various physical forms as necessary. They have been known to occasionally mate with mortals. Their offspring are mortal and usually resemble their humanoid parent. However, the child of such a pairing usually tends towards “good” and may have special resistances to Death Magic and may have unusual spiritual insight. Should an Angel be destroyed, it follows the “deity” regeneration path and not the “mortal” reincarnation path.
While there are many Angels associated with the World of Gaianar, the four most powerful (and most venerated) are as follows:
Archangel Sirocco
Alignment: Heroic
Levels: Ranger (20), Shaman (10), Wishsinger (10)
Correspondences: Yellow, East, Air
Primarily Protects: East Point
Gender Expression: Female
Sirocco is the Archangel that serves East Point. She is an angelic being attuned to wind and warmth. When manifesting physically, Sirocco appears as a female Ranger that wields a blazing longbow. Like Symmetrika, Sirocco has been known to give gifts to mortals. In the case of this Archangel, deeds that directly benefit Nature are often rewarded with tangible items such as bows, armor, or musical instruments. Being associated with Air, Sirocco is most likely to engage in strafing runs against foes rather than hand-to-hand.
Archangel Cyan
Alignment: Benevolent
Levels: Mathematician (20), Speaker for the Dead (10), Necromancer (10)
Correspondences: Blue, West, Water
Primarily Protects: West Point
Gender Expression: Female
Archangel Cyan is the most scholarly of the four Archangels. She is attuned to water. She prefers plunging the depths of secret knowledge to plunging into combat. She will, however, fight when the need arises. As a powerful Mathematician, she excels in defensive operations. When Cyan manifests, she is usually wearing the blue robes of a professor or librarian and bears a glowing quarterstaff. Unlike the other Archangels, Cyan has studied the mysteries of death and rebirth. She has a very close working relationship with the Gaunt Man and the Scythe Bearer. Should Cyan decide to gift a mortal with a powerful artifact, it is usually in the form of an enchanted staff, a tome of powerful knowledge, or some device that aids in scrying. Being associated with Water, Cyan prefers stealth to overt displays of force.
Archangel Hadriel
Alignment: Benevolent
Levels: Warrior (20), Gunslinger (10), Priest (10)
Correspondences: Red, South, Fire
Primarily Protects: South Point
Gender Expression: Male
Archangel Hadriel is grim and warlike. Depending on the combat situation, he wields a powerful handgun in each hand or he wilds a flaming longsword. Being attuned to Fire, Hadriel prefers swift, sudden combat. He usually swoops down upon opponents and then continues fighting on the ground. Hadriel is the least chatty of the Archangels and will typically issue commands like “follow me”, “hide”, “retreat”, or “fight by my side”. Hadriel places a high premium on valor, bravery, and steadfastness. Should Hadriel gift a mortal with an artifact of some kind, it is almost assuredly going to be a pistol or a sword. Recipients of such boons are uniformly individuals who have faced unfair odds in combat and for the side of good and justice. To fight bravely in the face of near certain death is a good way to attract Archangel Hadriel’s notice.
Archangel Symmetrika
Alignment: Saintly
Levels: Protector (20), Priest (10), Jack (10)
Correspondences: Green, North, Earth
Primarily Protects: North Point
Gender Expression: Male
Symmetrika is the Archangel that oversees North Point. Of the four Archangels, Symmetrika is the most active in the affairs of mortals. Symmetrika has been known to create powerful weapons and armor for individuals who have served the Light and have done astounding good deeds. Symmetrika typically manifests wearing heavy-duty plate mail, a study metal helmet, and a glowing longsword. Protectors typically do not wear metallic armor. However, this restriction apparently does not apply to Symmetrika.
Being associated with the element of Earth, Symmetrika usually fights on the ground (although he can also fly).
The Gaunt Man
A neutral being, the Gaunt Man helps the recently deceased find the most suitable afterlife if the soul in question did not ascribe to any particular faith during life. Because the World of Gaianar is a world of magic and one in which clergy call upon measurable power from their gods, atheism in the traditional sense of the word does not exist. However, there are plenty of people who might not feel called to venerate any particular deity. So, what must become of the souls who have not established a rapport with any kind of deity? This is where the Gaunt Man assists.
One of the Gaunt Man’s powers is to evaluate the actions, words, and intents of the recently deceased. A soul who often defended the innocent and who stood up against tyrants might get assigned to the True One’s afterlife. Someone who planted trees, cared for injured animals, or practiced sustainable farming might be assigned Domalon’s afterlife. Likewise, an eccentric inventor who often challenged the status quo would likely be sent to Abbon Mort’s afterlife. Souls will always go to the most appropriate place. The Gaunt Man helps make sure that happens.
On rare occasions when the Gaunt Man manifests, he appears as a tall, thin, professionally-dressed funeral director. His skin is pale and his eyes are slate grey. His handshake is cool, firm, and dry. He is not, however, grim or frightening. Instead, he is calm, reassuring, and welcoming to those he meets. The Gaunt Man himself does not serve any particular deity (although he indirectly serves every deity). Likewise, no deity considers the Gaunt Man to be an enemy.
The Scythe Bearer
The Scythe Bearer is another neutral, immortal, death-related entity. Whereas the Gaunt Man helps the religiously-unaffiliated find the correct afterlife, the Scythe Bearer helps lost souls find their way to the next plane of existence.
The multiverse is complicated and its higher (and lower) dimensions are often incomprehensible to mortals. Moreover, the recent dead sometimes cannot accept the fact that they are indeed deceased. Finally, certain spells have a nasty habit of calling departed souls back to the Plane of Substance. For these reasons (and others), souls sometimes lose their way.
If a lost soul cries out for help, the Scythe Bearer will hear the petition and answer. However, like the gods, the Scythe Bearer can multitask but cannot actually be everywhere at once. For that reason, sometimes spirits get anchored to their homes or the places of their deaths for months, years, or decades. Given enough time, however, the Scythe Bearer will show up and offer guidance.
Should the Scythe Bearer manifest, he/she appears as an androgynous apparition in a flowing black cloak, black mask, black gloves, black boots, and wielding a black scythe. The Scythe Bearer never leaves footprints and can walk through walls. The Scythe Bearer never speaks but instead is a concept telepath (E75).
The Scythe Bearer will (rarely) intervene on behalf of the living. This typically occurs with the soul is anchored to a dying body and the soul is somehow unable to depart. The Scythe Bearer does not like to see suffering and will use his/her power to help souls depart towards the end of a long and painful illness.