Special Powers |
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Overview | Phoenix | Memory of Powers | Revoke Power | Grant Power |
Illusionary Death | Clone | Soul of Combat | Emergency Teleport | |
Innate Power Immunity | Lightning Hand | Pack Rat | Alter Reality |
This power is basically the wildcard of all powers. The wielder of this gift can
call forth any innate power he or she has studied. For each intensity, the
wielder can mimic an innate power to that intensity. For example, a character
with Memory of Powers at intensity 2 observes another character heal at
intensity 4. The multi-powered character may be able to heal now, but only at
intensity 2. The converse is not true, however. for example, the same character
observing an intensity one Whirlwind cannot call forth an intensity two version.
At the standard intensity, the character can store five observed power types in
memory before having to swap out a previously observed power.
- Intensity 1: The character can store 3 powers.
- Intensity 2: The character can store 5 powers.
- Intensity 3: The character can store 6 powers.
- Intensity 4: The character can store 7 powers.