Special Powers |
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Overview | Phoenix | Memory of Powers | Revoke Power | Grant Power |
Illusionary Death | Clone | Soul of Combat | Emergency Teleport | |
Innate Power Immunity | Lightning Hand | Pack Rat | Alter Reality |
This power allows the user to resist the innate powers of other individuals. The power can be triggered by will, or can be triggered automatically when power is used against the wielder of this power. For each intensity of this power, there exists a 1' bubble around the wielder in which no effects of others innate powers can penetrate. For instance, at intensity 4, a Whirlwind could come no closer than 4' to an individual protected by this power. Moreover, scanning powers such as Empathy will cause the immunity to automatically trigger; the same is true for a Changeling's empathy and sense presence. By force of will, and if the power is not currently in force, the wielder of this power can lower his protection in order to be affected by beneficial innate powers such as healing. Once the immunity is triggered, however, it stays in full force against all innate power effects for the full duration of the protection, even against beneficial powers. At the standard intensity, the power lasts for 1 turn.
- Intensity 1: The power lasts for 2d4 rounds.
- Intensity 2: The power lasts for 1 turn.
- Intensity 3: The power lasts for one turn + 2d4 rounds.
- Intensity 4: The power lasts for two turns, but will automatically allow the innate power Healing (and like powers) to pass through if hit points are zero or lower.