Special Powers |
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Overview | Phoenix | Memory of Powers | Revoke Power | Grant Power |
Illusionary Death | Clone | Soul of Combat | Emergency Teleport | |
Innate Power Immunity | Lightning Hand | Pack Rat | Alter Reality |
Possibly one of the most powerful innate powers, this ability allows the wielder
an unprecedented control over his destiny by being able to change the outcomes
of dire situations. In game terms, it allows the Player to retake any roll
in order to cause a more favorable outcome for the character he controls. Any
kind of roll can be retaken: failed saves, failed lock-pick attempts, failed
Turn Undeads, failed attacks -- all rolls are covered. Retaking a roll expends
an invocation of the innate power even if the rerolled die still indicates a
failure. Rewriting history is costly, however. Each invocation of the innate
power costs the Player Character one point of Constitution which regenerates at
one point per week at the standard intensity. One note on the limitations of
this power. It cannot be used to fully negate the effects of a critical failure.
The most this power can do in such an event is to change a critical failure into
an ordinary failure.