Special Powers |
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Overview | Phoenix | Memory of Powers | Revoke Power | Grant Power |
Illusionary Death | Clone | Soul of Combat | Emergency Teleport | |
Innate Power Immunity | Lightning Hand | Pack Rat | Alter Reality |
In the invoking of this power, the wielder can assume a deathlike appearance in order to prevent being slain for real. The power can be triggered at will, but will automatically be triggered at if the wielder's hit points fall below zero. The effects of the power are simple; the character's skin takes on a deathlike pallor and his flesh assumes the rigid coldness of death, and no breathing or heartbeat is detectable if searched for. In reality, the person remains living and breathing, albeit paralyzed for the duration of the power. His or her senses are fully operational, although the death-appearance always makes the wielder look as if his eyes are closed. While the power is active, the wielder cannot be affected further by mundane forces. Just as a corpse is not hurt further by a sword wound, so a person under Illusory Death is also immune. The power has its limits, however. The wielder can still be destroyed by fire or by beheading. Attempts to amputate the limbs of a person under Illusory Death will in fact damage the wielder. But hanging, poisoning, piercing and slashing, and drowning damage is ineffectual against the wielder. It should be noted that this power is susceptible to being detected by a detect spiritual forces, and like powers. Moreover, the life force of a person under this power is detectable by a changeling utilizing Sense Presence; Other life-sensing powers that function in a similar manner as Sense Presence will also reveal the wielder's true state. When the power comes to an end, the wielder immediately becomes mobile and fully functional.
- Intensity 1: The power lasts for one turn and recovers 1d4 hit points.
- Intensity 2: The power lasts for fifteen rounds and recovers 1d6 hit points
- Intensity 3: The power lasts for three turns and recovers 1d8 hit points.
- Intensity 4: The power lasts for one hour and recovers 1d10 hit points.