Special Powers |
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Overview | Phoenix | Memory of Powers | Revoke Power | Grant Power |
Illusionary Death | Clone | Soul of Combat | Emergency Teleport | |
Innate Power Immunity | Lightning Hand | Pack Rat | Alter Reality |
A radically enhanced form of Limited Teleportation, this power can affect
many people concurrently. Also unlike the weaker form of the power, it is less
versatile with respect to destination. The emergency teleport is based on the
concept of gates. These gates, when opened, take the wielder (and those
affected) to the place in which the gate was memorized. At the standard
intensity, five gates can be memorized. If new gates are later required, older
gates can be forgotten in preference of the new gate. Also at the standard
intensity, the aperture of the gate is 2// in radius. The wielder and any person
(and their belongings) are teleported through the gate so long as they are
within 2// of the wielder. The invocation of Emergency Teleport is very costly
to the wielder. Upon completion of the teleport, the wielder loses 1d6
Endurance, which regenerate at a rate of 1 per hour. The range of Emergency
Teleport is limitless and will work even across world boundaries.
- Intensity 1: Can memorize three gates with a teleport radius of 1//.
- Intensity 2: Can memorize five gates with a teleport radius of 2//.
- Intensity 3: Can memorize seven gates with a teleport radius of 2//.
- Intensity 4: Can memorize 11 gates with a teleport radius of 3//.