Special Powers

 

Overview Phoenix Memory of Powers Revoke Power Grant Power
Illusionary Death Clone Soul of Combat Emergency Teleport
Innate Power Immunity Lightning Hand Pack Rat Alter Reality

Emergency Teleport

A radically enhanced form of Limited Teleportation, this power can affect many people concurrently. Also unlike the weaker form of the power, it is less versatile with respect to destination. The emergency teleport is based on the concept of gates. These gates, when opened, take the wielder (and those affected) to the place in which the gate was memorized. At the standard intensity, five gates can be memorized. If new gates are later required, older gates can be forgotten in preference of the new gate. Also at the standard intensity, the aperture of the gate is 2// in radius. The wielder and any person (and their belongings) are teleported through the gate so long as they are within 2// of the wielder. The invocation of Emergency Teleport is very costly to the wielder. Upon completion of the teleport, the wielder loses 1d6 Endurance, which regenerate at a rate of 1 per hour. The range of Emergency Teleport is limitless and will work even across world boundaries.