Special Powers

 

Overview Phoenix Memory of Powers Revoke Power Grant Power
Illusionary Death Clone Soul of Combat Emergency Teleport
Innate Power Immunity Lightning Hand Pack Rat Alter Reality

Clone

A strange power indeed, the wielder of Clone is able to create a weaker version of himself and send him forth to fulfill noncombative tasks such as scouting or espionage The clone has 1/10 the normal hit points of the wielder, has no attack BAtCh rating, but can parry using the wielder's parry BAtCh score. The clone has no Willpower and cannot be empathically read or sensed. A Changeling implementing sense presence will not detect a life force emanating from within the clone. And strangely, Changelings themselves are never born with this innate power. The clone has the same movement potential as the wielder. Mundane items owned by the wielder also appear on the clone, and the clone is clothed in the same manner as the wielder. However, consecrated or powered items are translated to the clone as a mundane device. The clone has the a bland personality but otherwise has the same skills and abilities as the original wielder. At the standard intensity, the clone lasts for one hour. At the end of the hour, the clone disappears completely without a trace as well as any items the clone came into being with. However, when the clone disappears, all information and life experiences gained by the clone are instantly copied into the wielder's mind. Should the clone be slain, however, no information is gleaned other than an image of the slayer. It should be noted that if the clone is slain, the wielder loses the hit points possessed by the clone. Lost hit points are recovered at a rate of one hit point per turn. Additionally, it should be noted that the clone can absolutely not initiate any offensive, combative action. It can use weapons, but only for the purposes of parrying. The clone has no alignment and will absolutely obey the commands of the wielder.