Special Powers |
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Overview | Phoenix | Memory of Powers | Revoke Power | Grant Power |
Illusionary Death | Clone | Soul of Combat | Emergency Teleport | |
Innate Power Immunity | Lightning Hand | Pack Rat | Alter Reality |
A strange power indeed, the wielder of Clone is able to create a weaker
version of himself and send him forth to fulfill noncombative tasks such as
scouting or espionage The clone has 1/10 the normal hit points of the wielder,
has no attack BAtCh rating, but can parry using the wielder's parry BAtCh score.
The clone has no Willpower and cannot be empathically read or sensed. A
Changeling implementing sense presence will not detect a life force emanating
from within the clone. And strangely, Changelings themselves are never born with
this innate power. The clone has the same movement potential as the wielder.
Mundane items owned by the wielder also appear on the clone, and the clone is
clothed in the same manner as the wielder. However, consecrated or powered items
are translated to the clone as a mundane device. The clone has the a bland
personality but otherwise has the same skills and abilities as the original
wielder. At the standard intensity, the clone lasts for one hour. At the end of
the hour, the clone disappears completely without a trace as well as any items
the clone came into being with. However, when the clone disappears, all
information and life experiences gained by the clone are instantly copied into
the wielder's mind. Should the clone be slain, however, no information is
gleaned other than an image of the slayer. It should be noted that if the clone
is slain, the wielder loses the hit points possessed by the clone. Lost hit
points are recovered at a rate of one hit point per turn. Additionally, it
should be noted that the clone can absolutely not initiate any offensive,
combative action. It can use weapons, but only for the purposes of parrying. The
clone has no alignment and will absolutely obey the commands of the wielder.
- Intensity 1: The clone lasts for four turns.
- Intensity 2: The clone lasts for one hour.
- Intensity 3: The clone lasts for two hours, possesses 1/5 normal hit points.
- Intensity 4: The clone lasts for three hours and possesses ¼ normal hit points.