Special Powers |
|
|||
Overview | Phoenix | Memory of Powers | Revoke Power | Grant Power |
Illusionary Death | Clone | Soul of Combat | Emergency Teleport | |
Innate Power Immunity | Lightning Hand | Pack Rat | Alter Reality |
This power makes the wielder a formidable menace in combat. When this power
is called upon, the wielder is suddenly bathed in an angry red diffusion of
sourceless light, and his eyes glow like orange coals, and his breath becomes
like fire.
The combatant's fighting capabilities are greatly enhanced. To begin with, the
wielder's attack routines are doubled, and parry routines are equally doubled.
With fists like flame, bare handed damage is increases by 1d6. Even the
wielder's touch can cause paper, leaves, and dry wood to burst into flames, such
is the heat of his anger. And like the speed of a wildfire, the combatant's
initiative rating is improved. His fighting takes place at +2 to initiative.
While the combatant gains 1d8+1 temporary hit points, once the power is
expended, the wielder's hit points drop to half their normal level, and
Endurance is similarly reduced. At the standard intensity, the power lasts for
six rounds.
- Intensity 1: The power lasts for four rounds.
- Intensity 2: The power lasts for six rounds.
- Intensity 3: The power lasts for one turn.
- Intensity 4: The power lasts for 1½ turns.