Special Powers

 

Overview Phoenix Memory of Powers Revoke Power Grant Power
Illusionary Death Clone Soul of Combat Emergency Teleport
Innate Power Immunity Lightning Hand Pack Rat Alter Reality

Lightning Hand

This power is a logical extension of the innate power Spark Fingers. Instead of the wielder emitting a shower of small sparks from one's hand, however, he or she can direct a single bolt of white lightning at a specified target. At the standard intensity, the Lightning hand inflicts 4d6 damage against a single foe. If maximum damage is inflicted, then the target's armour must make an item save versus electricity or have its effectiveness reduced by 1 AC. The Lightning hand can also be used for missile combat as well, boasting a maximum range of 8// at the standard intensity. For each 2// distance, however, the ultimate damage is reduced by 1d6, so firing at a foe 5// distant would only strike for 2d6 damage. At melee range, a successful hit is based on the wielder's melee BAtCh, whereas utilization as a distance weapon depends on the missile BAtCh. Lightning Hand cannot be parried against, although a save versus magical weapon will halve the damage if the target is wearing nonmetallic armour. It should be noted that the wielder of Lightning Hand saves at +4 versus all electrical and/or lightning based attacks and saves at +1 versus fire based attacks.