Playable Sentient Character Races
A Construct always has a variant of the Complete Regeneration innate power. A Construct needs neither to eat nor sleep, and can move at maximum speed indefinitely without fatigue. A Construct can speak, but it sounds monotonous when first activated; it's speech patterns gradually become more natural as it gains life experience.
The Player and Game Master would need to reach an agreement on the capabilities of the proposed Construct character. Power balance is critical. For example, a bulky, heavily armored Battle Construct would likely have a slow movement speed and may find other limitations such as the inability to cross rickety wooden bridges. On the other hand, a fixer-bot might have a high movement speed and be capable of very delicate procedures (such as repairing a watch or diffusing a bomb) but would likely be fragile and suffer from poor armor class.
South Point: A person of South Point descent tends to be very tall and wiry. They have skin that ranges from the color of milk chocolate to the color of India ink. They have eyes either brown, dark hazel, or honey-amber. A Male, on average, stands around six feet tall. Females can exceed the height of a man and also tend to be more muscular. Many South Point societies are matriarchal. South Point descendants generally display a delicate beauty because of their tallness and slight build. This feature gives them a +1 to Comeliness when rolling attributes.
West Point: Natives to West Point are somewhat shorter than their South Point cousins. Humans from this area stand about 6'3" on average and have red, auburn, or brown hair. Their skin tends to freckle a lot in summer. While thicker in build than their Southern cousins, they still appear willowy at first glance. They usually have green or sea blue eyes.
East Point: People from this continent are the smallest of all humans. Standing only about 5'3" on average, these people are sallow in skin tone and have almond shaped eyes. Many Eastern descendants have brown or hazel eye color, but dark black and pale green are anomalies that occasionally surface. The Humans from this area are medium in build and give a very sturdy first impression.
It should be known that because Humans lack many of the special innate abilities of the other races, a Human player character gains a 5% bonus to experience. Human player characters can be of any alignment. The average human life span is 105 years. Humans have a standard empathic resistance of 10%.
Game Mechanics Summary: Base Movement of 12//, Base AC of 9, can be of any alignment or class. Gain an experience bonus.
Sentient Freewilled Undead
Were-creatures cannot be of Structured alignment, for that is simply not in their nature. Because most animals are of "Animal", "Unaligned", or Neutral" alignments, the hybrid being is usually Benevolent, Chaotic, Apathetic, or Malevolent. Occasionally, a Werite may also be either Heroic or Satanic. Because they cannot be Structured, certain character classes (most notably Gunslinger and Paladin) are forbidden.
Things to Remember