The table below shows the available non-combat skills. If the character knows a related skill, then that knowledge grants a +1 on all proficiency checks. Note that the GM can assign or revoke related skill bonuses where fit:, though this should not be over-used. For example, when Cooking in a foreign land, Cultural Knowledge of that land could proof useful. On the other hand, identifying a particular star with Astronomy gains little benefit from Mathematics.
| Skill | Related Skill | Type of Check Required | Primary Function |
| Acting | Artistic Ability, Disguise | Influence | Can assume other roles. Can act in a dramatic presentation. |
| Advanced Medical | Healing | Knowledge | Can perform surgical procedures. |
| Ancient Language | Ancient Lore | Knowledge | Can read a dead language. |
| Ancient Lore | Ancient Language | Knowledge | Understands the function of ancient technological devices. |
| Animal Lore | Animal Training | Knowledge | Understands the behavior and function of animals. |
| Animal Training | Animal Lore | Willpower | Can train animals to obey and do tricks/tasks. |
| Architectural Design | Artistic Ability, Mathematics | Knowledge | Can design homes and buildings. |
| armour Craft | Artistic Ability | Skill | Can make suits of armour and shields. |
| Artistic Ability | - | Willpower | Can add beauty to any crafted thing. |
| Astronomy | Mathematics | Knowledge | Understands star charts and stellar objects. |
| Blacksmith / Metal Craft | Artistic Ability | Endurance | Can make/repair things made from metal. |
| Boating | Ship Handling | Endurance | Can handle small watercraft such as canoes and kiacks. |
| Bodybuilding | - | Endurance | Understands basic nutrition and can improve one's physique with exercise. |
| Brainwash | Mental Defense | Willpower | Can alter another person's emotions, drives, and beliefs through a complex program of mental torture. |
| Brewing | Chemistry, Cooking | Knowledge | Can make beer, wine, or spirits. |
| Carpentry (woodworking) | Artistic Ability | Endurance | Can make/repair structures of wood. |
| Cartography | Direction Sense, Astronomy | Knowledge | Can make/read maps. |
| Chemistry | Herbalism | Knowledge | Understands how chemicals interact with each other. Can make healing potions, poisons, antitoxins, and explosives. |
| Cooking | Knowledge | Can prepare fine meals. | |
| Counseling | Deprogramming | Perception | Can cure mental illnesses in others. |
| Craftsmanship | Artistic Ability | Skill | Can make finished products from raw materials. |
| Cultural Knowledge | Foreign Language | Influence | Understands a foreign culture. |
| Dancing | Artistic Ability | Skill | Can dance in dramatic presentations. |
| Deprogramming | Mental Defense | Willpower | Can undo brainwashing. |
| Direction Sense | Astronomy | Perception | Can find one's way without a compass. |
| Disguise | Acting | Influence | Can alter one's appearance with cosmetics and prothetics. |
| Engineering | Mathematics, Physics | Knowledge | Can make/repair machines. |
| Farming | Plant Lore | Perception/Endurance | Can grow/harvest crops |
| Fishing | Animal Lore | Perception | Can catch fish using rods, spears, or nets. |
| Foreign Language | Cultural Knowledge | Knowledge | Can add an additional language to one's repertoire. |
| Forensics | Advanced Medical, Herbalism, Healing | Knowledge | Can solve crimes by analyzing evidence. |
| Gambling | Mathematics | Perception | Understands, and can cheat at, games of chance. |
| Gemology | Artistic Ability | Skill | Can evaluate and shape gemstones and other precious minerals. |
| Glass Blowing | Artistic Ability, Chemistry | Skill | Can make glass objects. |
| Haggling | Mental Defense, Cultural Knowledge | Influence | Can shake merchants down for a better price. |
| Healing | Advanced Medical | Knowledge | Can treat physical injuries. |
| Herbalism | Chemistry | Knowledge | Can make cures for poisons and diseases. |
| Herding | Animal Lore, Animal Training | Perception | Can make livestock obey. |
| Intimidate | Mental Defense | Influence | Can make people talk who don't want to talk . |
| Interrogation | Mental Defense | Willpower | Can create an effective series of questions for the purpose of gaining information from a suspect. |
| Juggling | - | Skill | Can keep a set of objects aloft using manual dexterity. |
| Law Twisting | Read Emotion, Law Knowledge | Influence | Can influence a judge and jury. |
| Law Knowledge | Law Twisting, Cultural Knowledge | Knowledge | Understands local law. |
| Leather Craft | Artistic Ability | Skill | Can make objects from leather. |
| Lumberjack | Body Building | Perception/Endurance | Can efficiently and safely cut down trees. |
| Mathematics | Physics | Knowledge | Understands higher math. |
| Mental Defense | - | Willpower | Can withstand mental/emotional assaults. |
| Mining | Body Building | Perception/Endurance | Can dig tunnels and extract ore. |
| Mob Control | Read Emotion, Cultural Knowledge | Influence | Can influence small to medium sized crowds. |
| Musical Instrument | Artistic Ability | Skill | Can play a musical instrument. |
| Navigation | Cartography | Perception | Can plot a course on the open sea. |
| Occult Knowledge | - | Knowledge | Understands the religious practices of another religion. |
| Painting | Artistic Ability | Skill | Can paint furnishings, buildings, etc. |
| Physics | Mathematics | Knowledge | Undersands the interactions and functions of fundamental forces. |
| Plant Lore | Farming | Knowledge | Understands plant biology. |
| Pottery (Ceramics) | Artistic Ability | Skill | Can make objects from clay. |
| Preach | Religious Doctrine | Willpower | Can teach religious lessons to believers. |
| Predict Weather | - | Perception | Can make a semi-accurate weather prediction. |
| Read Emotion | - | Perception | Can attempt to detect deceit. |
| Read Lips | Read Emotion | Perception | Can understand spoken words without hearing. |
| Read/Write | Artistic Ability | Knowledge | Can read and write any known language. |
| Religious Doctrine | - | Knowledge | Skilled in one's own religion |
| Ride, Air Creature | Animal Training | Skill | Can ride a winged creature such as a dragon. |
| Ride, Air Device | - | Skill | Can pilot an aircraft, such as a hang glider. |
| Riding, Land Creature | Animal Training | Skill | Can ride a land beast, such as a horse. |
| Rock Climbing | Body Building | Endurance | Can scale steep surfaces. |
| Rope Use (Knot Tying) | - | Skill | Can make lassos, nooses, and knots. |
| Running | Body Building | Endurance | Can increase base land speed. |
| Ship Handling | Boating | Skill | Can steer and manage large ships. |
| Sigil Crafting/Reading | Artistic Ability | Knowledge | Can read magical writings. |
| Singing | Artistic Ability | Influence | Has a well-trained singing voice. |
| Swimming | Body Building | Endurance | Can swim proficiently. |
| Tailor / Seamstress | Artistic Ability | Skill | Can make and repair garments. |
| Teach | - | Willpower | Can teach any known skill. |
| Tracking | Animal Lore | Perception | Can follow tracks of men and beasts. |
| Weapon Craft | Artistic Ability | Skill | Can make weapons. |
| Weaving | Artistic Ability | Skill | Can make baskets, rugs, and tapestries. |
| Woodcraft (Small Items) | Artistic Ability | Skill | Can make wooden tools and implements. |
These proficiencies are by no means the only skills that a player character, or
any other sentient being could possess. If it should come to pass that the
players and the Game Master agree that a new proficiency should be created, by
all means do so. The aforementioned are merely the most obvious choices.