The table below shows the available non-combat skills. If the character knows a related skill, then that knowledge grants a +1 on all proficiency checks. Note that the GM can assign or revoke related skill bonuses where fit:, though this should not be over-used. For example, when Cooking in a foreign land, Cultural Knowledge of that land could proof useful. On the other hand, identifying a particular star with Astronomy gains little benefit from Mathematics.
Skill | Related Skill | Type of Check Required | Primary Function |
Acting | Artistic Ability, Disguise | Influence | Can assume other roles. Can act in a dramatic presentation. |
Advanced Medical | Healing | Knowledge | Can perform surgical procedures. |
Ancient Language | Ancient Lore | Knowledge | Can read a dead language. |
Ancient Lore | Ancient Language | Knowledge | Understands the function of ancient technological devices. |
Animal Lore | Animal Training | Knowledge | Understands the behavior and function of animals. |
Animal Training | Animal Lore | Willpower | Can train animals to obey and do tricks/tasks. |
Architectural Design | Artistic Ability, Mathematics | Knowledge | Can design homes and buildings. |
armour Craft | Artistic Ability | Skill | Can make suits of armour and shields. |
Artistic Ability | - | Willpower | Can add beauty to any crafted thing. |
Astronomy | Mathematics | Knowledge | Understands star charts and stellar objects. |
Blacksmith / Metal Craft | Artistic Ability | Endurance | Can make/repair things made from metal. |
Boating | Ship Handling | Endurance | Can handle small watercraft such as canoes and kiacks. |
Bodybuilding | - | Endurance | Understands basic nutrition and can improve one's physique with exercise. |
Brainwash | Mental Defense | Willpower | Can alter another person's emotions, drives, and beliefs through a complex program of mental torture. |
Brewing | Chemistry, Cooking | Knowledge | Can make beer, wine, or spirits. |
Carpentry (woodworking) | Artistic Ability | Endurance | Can make/repair structures of wood. |
Cartography | Direction Sense, Astronomy | Knowledge | Can make/read maps. |
Chemistry | Herbalism | Knowledge | Understands how chemicals interact with each other. Can make healing potions, poisons, antitoxins, and explosives. |
Cooking | Knowledge | Can prepare fine meals. | |
Counseling | Deprogramming | Perception | Can cure mental illnesses in others. |
Craftsmanship | Artistic Ability | Skill | Can make finished products from raw materials. |
Cultural Knowledge | Foreign Language | Influence | Understands a foreign culture. |
Dancing | Artistic Ability | Skill | Can dance in dramatic presentations. |
Deprogramming | Mental Defense | Willpower | Can undo brainwashing. |
Direction Sense | Astronomy | Perception | Can find one's way without a compass. |
Disguise | Acting | Influence | Can alter one's appearance with cosmetics and prothetics. |
Engineering | Mathematics, Physics | Knowledge | Can make/repair machines. |
Farming | Plant Lore | Perception/Endurance | Can grow/harvest crops |
Fishing | Animal Lore | Perception | Can catch fish using rods, spears, or nets. |
Foreign Language | Cultural Knowledge | Knowledge | Can add an additional language to one's repertoire. |
Forensics | Advanced Medical, Herbalism, Healing | Knowledge | Can solve crimes by analyzing evidence. |
Gambling | Mathematics | Perception | Understands, and can cheat at, games of chance. |
Gemology | Artistic Ability | Skill | Can evaluate and shape gemstones and other precious minerals. |
Glass Blowing | Artistic Ability, Chemistry | Skill | Can make glass objects. |
Haggling | Mental Defense, Cultural Knowledge | Influence | Can shake merchants down for a better price. |
Healing | Advanced Medical | Knowledge | Can treat physical injuries. |
Herbalism | Chemistry | Knowledge | Can make cures for poisons and diseases. |
Herding | Animal Lore, Animal Training | Perception | Can make livestock obey. |
Intimidate | Mental Defense | Influence | Can make people talk who don't want to talk . |
Interrogation | Mental Defense | Willpower | Can create an effective series of questions for the purpose of gaining information from a suspect. |
Juggling | - | Skill | Can keep a set of objects aloft using manual dexterity. |
Law Twisting | Read Emotion, Law Knowledge | Influence | Can influence a judge and jury. |
Law Knowledge | Law Twisting, Cultural Knowledge | Knowledge | Understands local law. |
Leather Craft | Artistic Ability | Skill | Can make objects from leather. |
Lumberjack | Body Building | Perception/Endurance | Can efficiently and safely cut down trees. |
Mathematics | Physics | Knowledge | Understands higher math. |
Mental Defense | - | Willpower | Can withstand mental/emotional assaults. |
Mining | Body Building | Perception/Endurance | Can dig tunnels and extract ore. |
Mob Control | Read Emotion, Cultural Knowledge | Influence | Can influence small to medium sized crowds. |
Musical Instrument | Artistic Ability | Skill | Can play a musical instrument. |
Navigation | Cartography | Perception | Can plot a course on the open sea. |
Occult Knowledge | - | Knowledge | Understands the religious practices of another religion. |
Painting | Artistic Ability | Skill | Can paint furnishings, buildings, etc. |
Physics | Mathematics | Knowledge | Undersands the interactions and functions of fundamental forces. |
Plant Lore | Farming | Knowledge | Understands plant biology. |
Pottery (Ceramics) | Artistic Ability | Skill | Can make objects from clay. |
Preach | Religious Doctrine | Willpower | Can teach religious lessons to believers. |
Predict Weather | - | Perception | Can make a semi-accurate weather prediction. |
Read Emotion | - | Perception | Can attempt to detect deceit. |
Read Lips | Read Emotion | Perception | Can understand spoken words without hearing. |
Read/Write | Artistic Ability | Knowledge | Can read and write any known language. |
Religious Doctrine | - | Knowledge | Skilled in one's own religion |
Ride, Air Creature | Animal Training | Skill | Can ride a winged creature such as a dragon. |
Ride, Air Device | - | Skill | Can pilot an aircraft, such as a hang glider. |
Riding, Land Creature | Animal Training | Skill | Can ride a land beast, such as a horse. |
Rock Climbing | Body Building | Endurance | Can scale steep surfaces. |
Rope Use (Knot Tying) | - | Skill | Can make lassos, nooses, and knots. |
Running | Body Building | Endurance | Can increase base land speed. |
Ship Handling | Boating | Skill | Can steer and manage large ships. |
Sigil Crafting/Reading | Artistic Ability | Knowledge | Can read magical writings. |
Singing | Artistic Ability | Influence | Has a well-trained singing voice. |
Swimming | Body Building | Endurance | Can swim proficiently. |
Tailor / Seamstress | Artistic Ability | Skill | Can make and repair garments. |
Teach | - | Willpower | Can teach any known skill. |
Tracking | Animal Lore | Perception | Can follow tracks of men and beasts. |
Weapon Craft | Artistic Ability | Skill | Can make weapons. |
Weaving | Artistic Ability | Skill | Can make baskets, rugs, and tapestries. |
Woodcraft (Small Items) | Artistic Ability | Skill | Can make wooden tools and implements. |
These proficiencies are by no means the only skills that a player character, or
any other sentient being could possess. If it should come to pass that the
players and the Game Master agree that a new proficiency should be created, by
all means do so. The aforementioned are merely the most obvious choices.